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Geralt seems to be more Erol Flynn than a steeled combatant who has lived for nearly a century, but it still works. It’s a fast-paced action system with fast and strong attacks, but without complicated combos. You'll be getting into plenty of fights with monsters and belligerent humans alike. Of course, there's more to this huge open-world game than just the stories. It’s these nuanced choices that I feel The Witcher 3 excels at more than any game I have played before. All three solutions to the quest are potentially the right choice, it's all up to how you're role-playing Geralt and which choice you feel is best. and that more leads to a situation in which you'll have to choose whether to damn the sister or the husband. You get the feeling that there is something between the sister and the husband, but in the end you can choose to call off the hunt or learn more. Here’s the thing though, while on your quest to find the wife, her sister shows up and tells you to call off the quest. All the townspeople are saying if they were lost in the forest they are dead, hell, even the hunter says this, but you agree to help. For another example, you come across a hunter who has been searching for his wife for nearly five days. It is a masterful stroke by CD Projekt to make you feel like you are in ultimate control of even the small side stories in the world. No matter what you choose, the ultimate story is laid in front of you as though your choice was exactly how it was intended to be. Should you take a side and fight for what you think is right, or should you be the dispassionate monster hunter and let everybody stew in their own juices? It’s this type of powerful engaging story that seems to be missed in a lot of today’s decision-based games. But in The Witcher 3, it's up to you to decide on how Geralt will address the twisted situations he encounters. Yes it is easy to just damn that person for what they did, and most games would simply have you kill them. Instead of making things black and white, to have you hate or simply kill the person who appears to be the “bad guy,” you have the choice to humanize them and hear how things got so out of control. While the main story for Geralt is not as original as some people might have wanted or expected, the stories you encounter out in the world are the kinds of moving, character driven tales that most television shows and movies fail to do appropriately.įor example, there is one story that starts out as a simple missing person quest (in fact most of them start out as simple-looking Witcher contracts), but as you peel back the layers of the story you start to discover the darker motives behind that person's disappearance. At the time I felt that the engagement and depth to the surrounding characters was the best you can find in gaming.
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I remember a few years ago when I was playing through Mass Effect 3. The beauty of this game, and most RPGs in general, is that you can find the most depth in the stories of the other characters you encounter. Some critics have commented that the depth of The Witcher 3's plot is a bit thin. The real point isn't the obvious one that this is a huge game, it's that The Witcher 3 delivers in a way I was not expecting, and after years of doing this, I still find these pleasant surprises the best part of the work I do.įor those unfamiliar (yes, all two of you), The Witcher 3: Wild Hunt centers around Geralt of Rivia and his personal quest to reunite with those he holds dear, while also dealing with the powerful and mysterious Wild Hunt that pursues them.
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So to say The Witcher 3 had a lot riding on its shoulders before I even started the game. My lack of experience with the series, the fact there is literally nothing engaging to play right now, and the amount of hype surrounding this title all rolled together in that one second before playing (ok, more than a few seconds due to load times).
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I definitely had those feelings right before starting The Witcher 3: Wild Hunt. We've all felt it before playing certain games, or perhaps even reading a game review. Do you ever start playing a game and right before you start, you wonder just how the next three to five minutes are going to play out? There’s excitement, dismay, fear, fandom, rage, and numerous other emotions that play in you head in the one second before you start.